

- What file format allows alpha texture in ac3d how to#
- What file format allows alpha texture in ac3d license#
- What file format allows alpha texture in ac3d windows#
The ATF tools package also contains an application called atfinfo. Basically higher the number more compression. If we take this ‘d’ flag out texture will work on every platform)
What file format allows alpha texture in ac3d windows#
d means it’ll be dxt1/dxt5 and works only on windows and osx. c d -r (creates a block based compression texture. It’s good practice to write all these lines since you’ll probably end up editing quality settings many times for individual textures. png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/torus/weave_normal.png -o YOUR_PROJECT_PATH/asset/torus/weave_normal.atf png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/torus/weave_diffuse.png -o YOUR_PROJECT_PATH/asset/torus/weave_diffuse.atf png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/floor/floor_specular.png -o YOUR_PROJECT_PATH/asset/floor/floor_specular.atf png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/floor/floor_normal.png -o YOUR_PROJECT_PATH/asset/floor/floor_normal.atf png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/floor/floor_diffuse.png -o YOUR_PROJECT_PATH/asset/floor/floor_diffuse.atf png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/cube/trinket_specular.png -o YOUR_PROJECT_PATH/asset/cube/trinket_specular.atf png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/cube/trinket_normal.png -o YOUR_PROJECT_PATH/asset/cube/trinket_normal.atf

png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/cube/trinket_diffuse.png -o YOUR_PROJECT_PATH/asset/cube/trinket_diffuse.atf png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/ball/beachball_specular.png -o YOUR_PROJECT_PATH/asset/ball/beachball_specular.atf png2atf -c d -r -q 0 -f 0 -i YOUR_PROJECT_PATH/asset/ball/beachball_diffuse.png -o YOUR_PROJECT_PATH/asset/ball/beachball_diffuse.atf Edit the file and type your commands in as written below. To give it a proper permissions open terminal, navigate to that folder and type “chmod 755 batch_basic_shading”ģ. Create a text file and rename it lets say batch_basic_shading and save to same folder with aft tools (atftools/mac/)Ģ. Creating a batch file in OSX is a very easy task:ġ. To make things easier for future quality tweaking, we’ll make a batch file. This will allow us to turn our PNG files into ATF files in a single step. The main tool we’ll be using is the png2atf command line tool. This tutorial is written from the OSX perspective, however the approach and tools work pretty much same way on other OS’s.
What file format allows alpha texture in ac3d how to#
We will continue the overview to reveal further best practices to consider when working with these tools, and how to apply the results in Awa圓D. Thibault Imbert made an excellent post on what ATF is and how to use Adobe’s ATF tool.

Using them with Awa圓D is extremely easy and recommended.

This allows better performance and quality across different desktop & mobile platforms. png", ("yyyy-MM-dd_HH-mm-ss-fff")) ĬaptureScreenshot.SimpleCaptureTransparentScreenshot(cam, width, height, filename) ĬaptureScreenshot.Good ActionScript 3 programming experience with Flash Builder or similar integrated development environment (IDE) is recommended along with a basic understanding of Awa圓D 4.Īn introduction to the steps needed for setting up and using ATF textures in Awa圓D.ĪTF is a new format from Adobe that allows us to use optimally compressed textures format on the GPU. Public class TriggerCapture : MonoBehaviour. AnimationToPng is based on Twinfox and bitbutter's Render Particle to Animated Texture Scripts. CaptureScreenshot is based on Brad Nelson's MIT-licensed AnimationToPng: Copyright (c) 2014 Brad Nelson and Play-Em Inc.
What file format allows alpha texture in ac3d license#
Here's my simplified version of AnimationToPNG that just takes a single screenshot and demonstrates both the simple clear color method and black/white method: // The MIT License (MIT) In a blank Unity project, it's also possible to just clearFlags = SolidColor and backgroundColor = Color.clear, but that doesn't work in my project. At first, I thought they didn't work for me, but after some hacking around I got them working. AnimationToPNG and TransparentBackgroundScreenshotRecorder are two solutions that take two captures with different background colours (black and white) to determine which pixels should be alpha=0.
